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Old Jan 27, 2010, 03:54 PM // 15:54   #1
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Default Magebane Snare vs Melandru Snare

Currently alot of people are running Melandru's shot and I am just amazed why these people think Magebane bar sucks.

Here are the two bars I am talking about:
Melandrus shot, savage shot, distracting shot, natural stride, apply poison, grasping earth, ward against foes, res sig.

pin down, Magebane shot, distracting shot, natural stride, apply poison, grasping earth, ward against foes, res sig.

First lemme just say that Melandru's shot is useless with the current meta. In 1v1 kill match, it can be used as a spike skill however it is every 12secs so it cant be used in every spike and the damage is pretty bad from 20-60ish. In relics, mel shot can be cleaned with LS and sticks for less than 1sec, of course you can argue that you can dshot LS but lets be realistic, it cant be done all the time and requires alil bit of luck.

Magebane is unblockable and can shutdown ranger spike every effectively since their lightning reflexes will mean nothing to your interupt. It can disable spells for 10seconds and this form of shutdown is very deadly. you can use pin down to slow down targets in shrine capture maps, and in relic maps grasping, foes is all you need since cripple is so easy to remove.

So bottom line, mel shot which is to slow down a target can be countered by LS so easily makes it a pretty useless elite. Magebane can disable spells for 10secs makes it a very deadly interupt, plus pindown serves the purpose of mel shot in shrine capture maps
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Old Jan 27, 2010, 04:13 PM // 16:13   #2
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i guess people prefer mel shot because its easier to criple people if u compare it with pin down(even when its removed fast in most cases)
And soon u wont rly face much r spike anymore if this change to g arrows goes through.
So ye, apart from the snaring part(easyness) I have to agree with ur tcrafting that magebane is a very viable replacement of mel shot.
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Old Jan 27, 2010, 05:24 PM // 17:24   #3
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Less energy intensive or plain conservative thinking. Sometimes straight logic doesn't apply. Melandrus is more liable to rip through less organised teams though.
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Old Jan 27, 2010, 05:33 PM // 17:33   #4
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Quote:
Originally Posted by diabiosx View Post
Currently alot of people are running Melandru's shot and I am just amazed why these people think Magebane bar sucks.

Here are the two bars I am talking about:
Melandrus shot, savage shot, distracting shot, natural stride, apply poison, grasping earth, ward against foes, res sig.

pin down, Magebane shot, distracting shot, natural stride, apply poison, grasping earth, ward against foes, res sig.

First lemme just say that Melandru's shot is useless with the current meta. In 1v1 kill match, it can be used as a spike skill however it is every 12secs so it cant be used in every spike and the damage is pretty bad from 20-60ish. In relics, mel shot can be cleaned with LS and sticks for less than 1sec, of course you can argue that you can dshot LS but lets be realistic, it cant be done all the time and requires alil bit of luck.

Magebane is unblockable and can shutdown ranger spike every effectively since their lightning reflexes will mean nothing to your interupt. It can disable spells for 10seconds and this form of shutdown is very deadly. you can use pin down to slow down targets in shrine capture maps, and in relic maps grasping, foes is all you need since cripple is so easy to remove.

So bottom line, mel shot which is to slow down a target can be countered by LS so easily makes it a pretty useless elite. Magebane can disable spells for 10secs makes it a very deadly interupt, plus pindown serves the purpose of mel shot in shrine capture maps
Magebane is a good elite. One of the strongest interrupts in the game. However, Mel Shot is very good for movement control, which is important. Either is really strong IMO and I think both can be used effectively though I am a bit biased to MB.
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Old Jan 27, 2010, 05:34 PM // 17:34   #5
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Quote:
Originally Posted by Xsiriss View Post
Less energy intensive or plain conservative thinking. Sometimes straight logic doesn't apply. Melandrus is more liable to rip through less organised teams though.
First you dont use pin down in 1v1 kill matches, grasping earth is better. So it is not energy intensive. 2nd the more retarded the team is, the more likely the prot is spamming LS. so Melandrus is more useless in less organized teams.
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Old Jan 27, 2010, 05:49 PM // 17:49   #6
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When you look at the predominant meta builds (sway and hexes) magebane is clearly the superior choice for shutting down hexes and punching through blocks. If you're not playing with PD it is also the most reliable ranger interrupt for hard res control and claim resource.
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Old Jan 27, 2010, 05:57 PM // 17:57   #7
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running magebane implies that your ranger has to interupt stuff alot which is something most rangers cant do so might as well spread some extra condies with mel shot
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Old Jan 27, 2010, 05:58 PM // 17:58   #8
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Melandrus is obviously superior. Rangers shouldn't need an extra dshot with a higher energy cost... Melandrus is snare bleeding low energy cost 1 sec cast. You can use it on spikes too. Which makes it overall better


Just IMO
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Old Jan 27, 2010, 06:25 PM // 18:25   #9
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Rangers that don't have dual shot and read the wind or traps in HA suck.

The obvious answer to your question is that the Melandru's Shot ranger is infinitely more powerful in a skirmish... meaning very useful on maps like cap points and relic run.
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Old Jan 27, 2010, 07:19 PM // 19:19   #10
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All of the above listed reasons are applicable, but I think it also has to do with the effectiveness of the people using the bars. If you fail at interrupting the magebane bar is crap, but if you're pro at interrupting then nothing beats the Magebane bar.
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Old Jan 28, 2010, 02:30 AM // 02:30   #11
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The Melandru's Shot Ranger build is the most commonly used HA Ranger because it can snare both offensively/defensively as well as minor spike assistance while still having room on its bar to carry vital HA support skills.
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Old Jan 29, 2010, 02:15 PM // 14:15   #12
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pin down gets rupted easy nuff said

cripple gets removed usually in less then 2 secs, unless ur vsing shit sticks

for snaring foes and grasping on ur bar is pretty much all u need, cripple is just there to slow them down, just enough time to lay down a foes and grasping

magebane would be way more useful, because relic run in hoh is pretty much luck, unless 1 v 1 but foes is all u need pretty much

most of your matches will be 1 v 1 , shutting down diversion and shames / weapons with additional 10 seconds is more useful then applying extra bleed.

melandru is easier to spread poison (use to, since they added aftercast) for spammers who cant rupt.

you decide

Last edited by superraptors; Jan 29, 2010 at 02:18 PM // 14:18..
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Old Feb 01, 2010, 03:41 AM // 03:41   #13
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melandrus+apply = 2 covers for cripple, 1 ls is not enough
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Old Feb 01, 2010, 10:09 AM // 10:09   #14
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You obviously have no idea what you're talking about. Melshot crip sits on top of bleeding. Covering with apply still leaves the cripple vulnerable to MendTouch or LS.
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Old Feb 01, 2010, 12:10 PM // 12:10   #15
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Without Shields Up and Aegis, Magebane is pretty dumb. Generally, you have a mesmer, and you can still get two interupts off on a Claim Resource if they are bad at using Song of Conc. Also, Melshot is actually useful on cap points and relic runs.
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Old Feb 01, 2010, 02:42 PM // 14:42   #16
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It's not about the "unblockable" Magebane being a good elite, which it is. (Unblockable + 10 sec disable)

It's about Pindown vs Cripshot vs Melandru's.

All 3 of them have upsides and downsides, none is signifcantly better than the other. I can name you situation on which each one will proove more helpfull thn the other...
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Old Feb 01, 2010, 03:30 PM // 15:30   #17
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Spamming savage to spread poison is just as good as magebane!!!!! Oh w8, rangers actually use their interrupts in HA to interrupt stuff? News to me!

P.S. HIGH BORAT IM BACK FROM AION <3 <3 <3
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Old Feb 01, 2010, 04:09 PM // 16:09   #18
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Bad news man, bad news... Rspike got slightly nerfed

Tough only Glass Arrows, and it was only a minor nerf...
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Old Feb 02, 2010, 12:46 AM // 00:46   #19
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I like magebane as an 8v8 template, and it definitely has its uses in HA depending on the build, but this sums up the other side-

1) You can't afford pin down, grasping, and ward against foes together even if you don't put up apply
2) Your only long range snare in the magebane build can easily get dshotted
3) You lose a bit of condi pressure and damage
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Old Feb 02, 2010, 02:16 PM // 14:16   #20
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Most rspikes now use Experts Focus and then forked/dual/keen followed up by punishing shot.....it is a pretty bad spike, but it does kill bad teams.
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